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Showing posts from August, 2018

Steps to Install and Configure GLUT package using Code::Blocks

OpenGL programs using Code::Blocks  can be run using two modes: Creating an OpenGL Project in Code::Blocks. Click Here to know more. Creating a stand alone OpenGL program, compiling and running it using Code::Blocks. Steps to configure GLUT on Code::Blocks: Download glut.zip , unzip it and place it in respective directories. Copy the file glut.h and paste it in GL folder of Code Blocks (Ex: C:\Program Files (x86)\CodeBlocks\MinGW\include\GL ) Copy the file libglut32.a and paste it in lib folder of Code Blocks (Ex: C:\Program Files (x86)\CodeBlocks\MinGW\lib ) Copy the file glut32.dll and paste it in C:\Windows\SysWOW64 folder ( in-case of 64-bit Windows OS ) or C:\Windows\System32 folder ( in-case of 32-bit Windows OS. Creating a stand alone OpenGL program, compiling and running it using Code::Blocks: Start Code::Blocks from the start menu. Goto Settings menu and click on Compiler menu option. Compiler Settings window will be opened. Ensure that ...

A talk on Output Devices

I got an opportunity to present a talk on Output Devices . The talk was aired in All India Radio, Dharwad . The article is in Kannada and describes the technologies used in various types of Output Devices. Have a look into this article: