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Showing posts from October, 2018

CG Syllabus for IA-2

Following is the CG syllabus for IA-2 (to be referred from the textbook, " Interactive Computer Graphics, A top-down approach using OpenGL ",  5th edition ,  Edward Angel ): Chapter-3: Input and Interaction ( continued from IA-1 )   Clients and Servers Programming Event-Driven Input Using the Pointing Device Window Events Keyboard Events The Display and Idle Callbacks Menus Logic Operations Drawing Erasable Lines XOR and Color Chapter-4: Geometric Objects and Transformations Scalars, Points and Vectors Geometric Objects Coordinate-Free Geometry Dot and Cross Products Change of Coordinates Example Change of Representation Homogeneous Coordinates Affine Transformations Translation [2D & 3D] (Derivation and numerical examples) Rotation [2D & 3D] (Derivation and numerical examples) Scaling [2D & 3D] (Derivation and numerical examples)