Following topics are discussed in this presentation: Handling the event types in OpenGL - mouse, keyboard, active and passive motion and reshape Viewport Menus in OpenGL Note: This PPT was taken from https://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/FIFTH_EDITION/PPT/ and modified according to the syllabus needs.
An introductory 3-0-2 credit course on Interactive Computer Graphics. Syllabus uses Top-Down Approach for learning, where-in students learn to develop applications quickly. Affine transformations and projections are dealt with the mathematical perspective. Rasterization algorithms are covered with algorithmic perspective. Students use OpenGL APIs to write programs.
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