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Showing posts from September, 2018

CG Syllabus for IA-1

Following is the CG syllabus for IA-1 (to be referred from the textbook, " Interactive Computer Graphics, A top-down approach using OpenGL ", 5th edition , Edward Angel ): Chapter-1: Graphics Systems and Models   Applications of Computer Graphics A Graphics System Images: Physical and Synthetic Imaging Systems The Synthetic-Camera Model The Programmer's Interface Graphics Architectures Chapter-2: Graphics Programming The Sierpinski Gasket Programming Two-Dimensional Applications The OpenGL API Primitives and Attributes Color Viewing Control Functions The Gasket Program The Three Dimensional Gasket Chapter-3: Input and Interaction Interaction Input Devices (till Input Modes)