Following is the CG syllabus for IA-1 (to be referred from the textbook, "Interactive Computer Graphics, A top-down approach using OpenGL", 5th edition, Edward Angel):
Chapter-1: Graphics Systems and Models
Chapter-1: Graphics Systems and Models
- Applications of Computer Graphics
- A Graphics System
- Images: Physical and Synthetic
- Imaging Systems
- The Synthetic-Camera Model
- The Programmer's Interface
- Graphics Architectures
Chapter-2: Graphics Programming
- The Sierpinski Gasket
- Programming Two-Dimensional Applications
- The OpenGL API
- Primitives and Attributes
- Color
- Viewing
- Control Functions
- The Gasket Program
- The Three Dimensional Gasket
Chapter-3: Input and Interaction
- Interaction
- Input Devices (till Input Modes)
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