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CG Syllabus for IA-1

Following is the CG syllabus for IA-1 (to be referred from the textbook, "Interactive Computer Graphics, A top-down approach using OpenGL", 5th edition, Edward Angel):

Chapter-1: Graphics Systems and Models

  1.  Applications of Computer Graphics
  2. A Graphics System
  3. Images: Physical and Synthetic
  4. Imaging Systems
  5. The Synthetic-Camera Model
  6. The Programmer's Interface
  7. Graphics Architectures
Chapter-2: Graphics Programming
  1. The Sierpinski Gasket
  2. Programming Two-Dimensional Applications
  3. The OpenGL API
  4. Primitives and Attributes
  5. Color
  6. Viewing
  7. Control Functions
  8. The Gasket Program
  9. The Three Dimensional Gasket

Chapter-3: Input and Interaction
  1. Interaction
  2. Input Devices (till Input Modes)

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