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Chapter-3b: Working with Callbacks

Following topics are discussed in this presentation:
  • Handling the event types in OpenGL - mouse, keyboard, active and passive motion and reshape
  • Viewport
  • Menus in OpenGL

Note: This PPT was taken from https://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/FIFTH_EDITION/PPT/ and modified according to the syllabus needs.

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