Following is the CG syllabus for IA-2 (to be referred from the textbook, "Interactive Computer Graphics, A top-down approach using OpenGL", 5th edition, Edward Angel):
Chapter-3: Input and Interaction (continued from IA-1)
Chapter-3: Input and Interaction (continued from IA-1)
- Clients and Servers
- Programming Event-Driven Input
- Using the Pointing Device
- Window Events
- Keyboard Events
- The Display and Idle Callbacks
- Menus
- Logic Operations
- Drawing Erasable Lines
- XOR and Color
Chapter-4: Geometric Objects and Transformations
- Scalars, Points and Vectors
- Geometric Objects
- Coordinate-Free Geometry
- Dot and Cross Products
- Change of Coordinates
- Example Change of Representation
- Homogeneous Coordinates
- Affine Transformations
- Translation [2D & 3D] (Derivation and numerical examples)
- Rotation [2D & 3D] (Derivation and numerical examples)
- Scaling [2D & 3D] (Derivation and numerical examples)
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