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OpenGL problem definitions on Input Interaction

Following programs have to be executed in this week's lab (i.e., from 24/09/2018 to 29/09/2018):

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Chapter-3b: Working with Callbacks

Following topics are discussed in this presentation: Handling the event types in OpenGL - mouse, keyboard, active and passive motion and reshape Viewport Menus in OpenGL Note:  This PPT was taken from  https://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/FIFTH_EDITION/PPT/  and modified according to the syllabus needs.