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Chapter-2b: Basics of OpenGL and specifications

Below presentation discusses:
  • OpenGL Camera specification
  • OpenGL Matrices
  • OpenGL Primitives
  • Polygon Properties
  • Color as OpenGL Attribute
  • OpenGL Pipeline
  • Stroke and Raster Fonts


Note: This PPT was taken from https://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/FIFTH_EDITION/PPT/ and modified according to the syllabus needs.

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Chapter-3b: Working with Callbacks

Following topics are discussed in this presentation: Handling the event types in OpenGL - mouse, keyboard, active and passive motion and reshape Viewport Menus in OpenGL Note:  This PPT was taken from  https://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/FIFTH_EDITION/PPT/  and modified according to the syllabus needs.