Below presentation discusses:
- OpenGL Camera specification
- OpenGL Matrices
- OpenGL Primitives
- Polygon Properties
- Color as OpenGL Attribute
- OpenGL Pipeline
- Stroke and Raster Fonts
Note: This PPT was taken from https://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/FIFTH_EDITION/PPT/ and modified according to the syllabus needs.
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